Diablo 3’s third season ran earlier this year , and now we’re onto season four. For those who don’t know what a season is, it’s basically an excuse for you to start over with a new character, a “Seasonal Hero” that can only play with other Seasonal Heroes until the season is over. These seasons feature new challenges and rewards, which in this case Blizzard says will include “new Legendaries, an exclusive Transmogrification set only available to those who compete in each Season, and Season-only achievements called Conquests.” At the end of the season, your currency, materials, recipes, etc.
Diablo 3’s fourth season is live now
Pillars of Eternity certainly evokes feelings of a simpler time in gaming, but the process of developing Obsidian’s first crowdfunded game was anything but simple. At PAX Prime this weekend in Seattle, several of the lead developers of Pillars of Eternity held a panel to discuss some of the problems they faced and lessons they learned, along with a hearty dose of funny stories. But the underlying current throughout the panel was that, despite modelling itself after role-playing games from a much older era, Pillars of Eternity presented a surprising amount of unique challenges that the independent studio had to conquer
Roguelikes are a well-established part of the PC gaming landscape, with procedural gameplay, permadeath, and an eye-watering level of difficulty all key elements of the genre’s DNA. But what happens when you take those ideas and implement them in a six degree of freedom (or ‘6DoF’) shooter
Police in the UK have arrested six teenagers for allegedly employing the ‘Lizard Stresser’ against at least three major corporate websites.
Mirror mirror on the wall, do you have any details for King’s Quest’s second chapter at all? Yes, yes it does, as they’ve just been revealed at PAX Prime by developer The Odd Gentlemen.