Force Unleashed Game Covers + Pre-Orders…

February 28, 2008

xBox 360 game coverThis is my first look at the game covers for The Force Unleashed, I don’t know if this has been posted anywhere else, but it’s the first time i’ve seen it and it looks pretty good. Amazon.com is now taking pre-orders for xBox360, PS2, PS3, PSP, Nintendo DS and the Nintendo Wii versions of The Force Unleashed as well as the Prima Official Game Guide for The Force Unleashed. On Amazon they have the release date listed as Jul 29, 2008, but we still have no official conformation if this date will be accurate or not. Have a look at the Pre-order price and links as well as the covers. The Strategy guide cover is awesome!!

xBox360 – $59.99 – Pre-order here!
Playstation 3 – $59.99 – Pre-order here!
Playstation 2 – $39.99 – Pre-order here!
PSP – $39.99 – Pre-order here!
Nintendo DS – $34.99 – Pre-order here!
Nintendo Wii – $44.99 – Pre-order here!
Prima Official Strategy Guide – $13.59 – Pre-order here!









Report from Wonder-Con: Lucasfilm Presentation…

February 27, 2008

Brett RectorThe official Star Wars Blog has posted a great interview with Steve Sansweet talking with assistant producer on The Force Unleashed, Brett Rector at Moscone Center in San Francisco for Wonder-Con. In the interview Brett goes over the basics of The Force Unleashed and what stage they are at with the game. It’s a great read!

A couple excerpts from the article:

SS: Do you really get to pull a Star Destroyer out of the sky?

BR: Yes you do. That’s one of the seminal moments of the game. It’s really cool right now. I think you guys are really going to dig it.

SS: The Force powers seem so over-the-top. It’s not quite what you see in the movies. How do you justify that, or explain that?

BR: Basically, early on in the project, we looked at the very first Clone Wars cartoon and saw how they were dealing with Force powers. Because it is a video game, George allows us to do these things with the medium. He understands. He’s a savvy person. He understands that we really need to take these things to 11 to really pay off on that. It’s not breaking continuity; it’s just a new way of envisioning Force powers. And it’s a lot more fun for the game. You guys are really going to dig it.

SS: Give us an update on exactly how The Force Unleashed is coming along at this stage.

BR: We patched our Alpha Stage right before Christmas.

SS: What exactly is an Alpha Stage?

BR: It’s where we have code and content complete and no major bugs are in the system. Right now — I just came in from work, the whole team’s there –optimizing, bug fixing. We really want to deliver on this game for you guys, the fans, and it’s something that we’re really proud of. So it’s coming along great.

SS: One of the reasons the game has been a little delayed, as I understand it, is that there two or three new technologies that all are done by different companies that have to be merged because everything touches everything else. Do you want to explain a little of that?

BR: Basically with new hardware you always have to build a new tool-set.. So to develop for the XBox 360 and PlayStation 3, not only do we have to have a new rendering engine, we also want to add these new technologies. One is Pixelux, which is Digital Molecular Matter or DMM, and the other is Euphoria, which is Natural Motion. Pixelux allows us to create realistic tables, chairs, buildings, structures made out of wood, cement, glass, whatever. And we can create these things where you can make these things break in real-time realistically so it’s not just a canned animation, it’s something unique every time. And the same applies to Euphoria, with Natural Motion. It’s kind of a BioMechanical AI

SS: So it’s actually the characters –

BR: Yes, the characters are going to move uniquely. They’ll reach out and actually, stormtroopers will grab one another and hold on to … I’m sure some of you saw the Penny Arcade…”

Check out the full article here

Play The Force Unleashed Characters on your Tabletop…

February 26, 2008

MinaturesThese are pretty cool… Just a little something to tide you over until the game comes out. Wish I had some! Doh!

From the LucasArts.com website:

“While you’re eagerly awaiting this year’s amazing new Star Wars video game release — Star Wars: The Force Unleashed — you can literally get your hands on the characters from the new game early thanks to the Star Wars miniatures games from Wizards of the Coast.

Released last fall was The Force Unleashed set of booster packs, consisting of 60 miniatures including 16 characters from the forthcoming Star Wars: The Force Unleashed game.

The miniatures can be used to play skirmish-level or mass-battle combat scenarios in a tabletop game, or to add dimension to a Star Wars roleplaying game. They’re dynamically sculpted and pre-painted, so they make great desktop or shelf accessories too, especially the “Huge” miniatures.”

forceunleashed.org new look!…

February 26, 2008

So I decided since the website was doing so well, i’d go out and get a new skin for our site. I absolutely fell in love with this one and I love how it has turned out. There will still be a few minor changes over the next few days and if there are any problems with any of the pages, just let me know! Feel free to comment on the new layout as well, or if you’d like to see something new here at forceunleashed.org. All suggestions are welcome.

GDC: Cameron Suey Interview…

February 23, 2008

Gamersyde.com has posted a cool interview with The Force Unleashed producer Cameron Suey. The interview deals with how big the levels are. I guess the levels that they got to preview at the GDC were about 10% of the actual size of the game. One of my commenters asked that question so I hope this interview will help him out! Enjoy!

Next Page »