Here’s how technology works in Crusader Kings II as it stands right now: You set the focus for your entire realm to Farming, Legalism, and Tactics… then you ignore that screen for the next 400 years unless you click on it accidentally. The Old Gods (and the accompanying patch that everyone will get for free) is attempting to change that by making technology a more active system
Ignore Son of Nor’s generic fantasy title and focus on this: it’s a single/four-player co-op action adventure featuring physics-powered telekinesis, terraforming and elemental magic, which can be combined to seemingly hilarious effect.
It’s less than a month until the longships land to bring us The Old Gods, the pagan-focused expansion for Crusader Kings II. We’ve been keeping close tabs on new details at our Viking Analysis Desk, and today, we’ve got some extra meaty details for you. Below you’ll find our massive Q&A with project lead Henrik Fåhraeus, covering everything from concubines to pagan sacred kings
The first developer diary for the upcoming Crusader Kings II: The Old Gods expansion has been released. The Old Gods, set for Q2 2013, will finally add playable pagans to CK2
As you may have read in our exclusive Q&A , Crusader Kings II’s next expansion (scheduled to release next week) is opening up the merchant republics of Venice, Pisa, Genoa, Gotland, and the Hanseatic League as playable factions. Paradox has been releasing a series of developer diaries with fresh info on how republics will play differently (and the changes coming for everyone in the accompanying 1.09 patch)