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	<title>Star Wars: Force Unleashed &#187; Star Wars Games</title>
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	<description>unleash the force...</description>
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		<title>- Rumor &#8211; : Star Wars Battlefront III &#8216;not currently&#8217; at Pandemic</title>
		<link>http://www.forceunleashed.org/2009/03/21/rumor-star-wars-battlefront-iii-not-currently-at-pandemic/</link>
		<comments>http://www.forceunleashed.org/2009/03/21/rumor-star-wars-battlefront-iii-not-currently-at-pandemic/#comments</comments>
		<pubDate>Sun, 22 Mar 2009 05:42:44 +0000</pubDate>
		<dc:creator>unleashed</dc:creator>
				<category><![CDATA[Force Unleashed]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Star Wars Games]]></category>
		<category><![CDATA[Battlefront]]></category>
		<category><![CDATA[game news]]></category>
		<category><![CDATA[rumor]]></category>

		<guid isPermaLink="false">http://www.forceunleashed.org/?p=955</guid>
		<description><![CDATA[
Despite the rumor to the contrary, it appears that Star Wars: Battlefront III is not in development at Pandemic, the studio responsible for the first two games. Just last week an employee from Rebellion &#8212; where Battlefront III development moved after its initial stint at Free Radical &#8212; reportedly stated that development had shifted to [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.forceunleashed.org/wp-content/uploads/2009/03/20090311024222wjww.jpg" alt="20090311024222wjww" title="20090311024222wjww" width="500" height="254" class="aligncenter size-full wp-image-956" /></p>
<p>Despite the rumor to the contrary, it appears that Star Wars: Battlefront III is not in development at Pandemic, the studio responsible for the first two games. Just last week an employee from Rebellion &#8212; where Battlefront III development moved after its initial stint at Free Radical &#8212; reportedly stated that development had shifted to Pandemic. According to Mathew Everett, community manager at Pandemic, the game &#8220;is not currently&#8221; with the studio. He added that only LucasArts would know the fate of the title at this point.</p>
<p>Depending on your point of view, this news is either a terrible blow or a tremendous relief (unless you&#8217;re just middlin&#8217;, of course). Given the popularity of the most recent Star Wars title, The Force Unleashed, we imagine Battlefront III will find a home somewhere. Here&#8217;s hoping Jabba is finally playable.</p>
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		<title>Force Unleashed: Fun but flawed</title>
		<link>http://www.forceunleashed.org/2009/03/21/force-unleashed-fun-but-flawed/</link>
		<comments>http://www.forceunleashed.org/2009/03/21/force-unleashed-fun-but-flawed/#comments</comments>
		<pubDate>Sun, 22 Mar 2009 05:39:47 +0000</pubDate>
		<dc:creator>unleashed</dc:creator>
				<category><![CDATA[Force Unleashed]]></category>
		<category><![CDATA[Playstation 2 & 3 Games]]></category>
		<category><![CDATA[Star Wars]]></category>
		<category><![CDATA[Star Wars Games]]></category>
		<category><![CDATA[Wii Games]]></category>
		<category><![CDATA[Xbox 360 Games]]></category>
		<category><![CDATA[review]]></category>
		<category><![CDATA[star wars]]></category>

		<guid isPermaLink="false">http://www.forceunleashed.org/?p=952</guid>
		<description><![CDATA[
Definitely a step in the correct direction for LucasArts, Star Wars: The Force Unleashed represents what is both right and wrong with gaming today.  It features a relatively unique style of play, as well as a sort of new perspective on the creation of the rebellion in Star Wars.
It fits into a 3rd-person fighting [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.forceunleashed.org/wp-content/uploads/2009/03/forceunleashed2-300x252.jpg" alt="forceunleashed2" title="forceunleashed2" width="300" height="252" class="alignleft size-medium wp-image-953" /></p>
<p>Definitely a step in the correct direction for LucasArts, Star Wars: The Force Unleashed represents what is both right and wrong with gaming today.  It features a relatively unique style of play, as well as a sort of new perspective on the creation of the rebellion in Star Wars.</p>
<p>It fits into a 3rd-person fighting game in the vein of God of War or Devil May Cry, as far as you play one strong, powerful individual against hordes of hapless foes.  That, however, is where the comparison ends, because, as awesome as Kratos was, he couldn&#8217;t pluck TIE Fighters out of space and drop them on stormtroopers.<br />
You play as Galen Marek, the secret apprentice to Darth Vader code-named &#8216;Starkiller.&#8217;  Vader discovers him, a force-gifted young child, after hunting and killing his Jedi father during a gameplay sequence where you actually play as the Dark Lord, running around Kashyyk and force choking Wookies.  After which Starkiller is trained in the dark side of the Force to kill Jedi, and eventually, according to Vader, overthrow the Emporer with him.  Naturally, there&#8217;s betrayal, brutality, and confusing emotion (much like most other Star Wars offerings) throughout the story.<br />
The story takes getting used to, as odd as that sounds.  Most folks come into the game expecting Starkiller to be this incredibly stoic, merciless tough guy like Kratos, but he appears to have motivation and drive beyond selfishness and bloody-minded brutality.  This might alienate some folks expecting otherwise, but the character does fit decently after one gets used to it.  Occasionally the dialogue gets awkward with the new Star Wars trademark of forced humor, but the instances are pretty rare.</p>
<p>The gameplay works very well and the mechanics are fluid and intuitive.  The Force powers you acquire throughout are as entertaining as they are brutal, and there really just isn&#8217;t anything like tapping a button to lift a fellow then hurl him into the stratosphere.  Of course, some aspects make it really suck.  Such as when the character gets knocked over by an opponent.  The other people you&#8217;re fighting surround you while you loll on the ground counting the stars around your head and pummel you into a gooey paste.  This especially happens in boss fights, and you will simply lose before you realize you&#8217;ve been knocked over.</p>
<p>A few design choices are not always the greatest, either.  It seemed difficult to contemplate a scenario where pulling a Star Destroyer out of atmosphere into a planet would be anything but awesome, but Force Unleashed found a way to muck it up.  Instead of just a cutscene, you enter a sort of &#8216;boss battle.&#8217;  Swarms of TIEs come at you, which you have to painstakingly destroy.  Then you must use the thumbsticks to properly align the nose of the warship before entering a pull-down sequence.  Then it sends another flock of TIEs.  While you fight them, its nose tilts to the side again, and you have to re-align it before pulling again.  You have to do this around four or five times, and it gets really frustrating.</p>
<p>Overall, however, in spite of bad design choices and other frustrating issues, Force Unleashed fits a niche very similar to Assassin&#8217;s Creed: it&#8217;s got its flaws and frustrations, but the overall experience is still very fun with plenty of unique things to make it worth a playthrough or two.</p>
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		<title>Zombieville USA, Star Wars: The Force Unleashed get free, lite versions in the AppStore</title>
		<link>http://www.forceunleashed.org/2009/03/21/zombieville-usa-star-wars-the-force-unleashed-get-free-lite-versions-in-the-appstore/</link>
		<comments>http://www.forceunleashed.org/2009/03/21/zombieville-usa-star-wars-the-force-unleashed-get-free-lite-versions-in-the-appstore/#comments</comments>
		<pubDate>Sun, 22 Mar 2009 05:36:18 +0000</pubDate>
		<dc:creator>unleashed</dc:creator>
				<category><![CDATA[Force Unleashed]]></category>
		<category><![CDATA[News]]></category>
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		<category><![CDATA[Star Wars Games]]></category>
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		<category><![CDATA[star wars]]></category>

		<guid isPermaLink="false">http://www.forceunleashed.org/?p=949</guid>
		<description><![CDATA[
Two popular iPhone games, Zombieville USA and Star Wars: The Force Unleashed, got the free, lite versions in the AppStore. And while we see this as a good thing — now when every iPhone/iPod Touch user will be able to try these games out before spending some money — I must say I was disappointed [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.forceunleashed.org/wp-content/uploads/2009/03/iphone-lite-version.jpg" alt="iphone-lite-version" title="iphone-lite-version" width="350" height="188" class="aligncenter size-full wp-image-950" /></p>
<p>Two popular iPhone games, Zombieville USA and Star Wars: The Force Unleashed, got the free, lite versions in the AppStore. And while we see this as a good thing — now when every iPhone/iPod Touch user will be able to try these games out before spending some money — I must say I was disappointed with both titles. The problem is that both demo versions are super short. It takes about 5 minutes to complete the Star Wars demo level and even less for the Zombieville USA. However, I must be fair to add that both games seem quite entertaining and that I’ll probably push the button and acquire full versions. Still, even though we’re talking about “lite” versions, I did expect to see something that could be played for at least 15 minutes. This way it’s kinda ridiculous. Sure the idea is to make money and push free version downloaders into buying full-blown apps, but folks &#8211; give us just a little bit more (like 2 more levels) and we’ll love you even more. People who don’t want to buy your games, won’t buy them even if you provided 3 free levels, and showing some respect to the regular folks, which I believe are a majority of iPhone users, could be certainly beneficial in the long run.</p>
<p>Here’s a link to the <a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=307416345&#038;mt=8">free Zombieville USA version </a>and here&#8217;s the link to <a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=306336340&#038;mt=8">free Star Wars: The Force Unleashed</a>.</p>
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		<title>Star Wars: The Force Unleashed nabs best writing award from WGA</title>
		<link>http://www.forceunleashed.org/2009/02/21/star-wars-the-force-unleashed-nabs-best-writing-award-from-wga/</link>
		<comments>http://www.forceunleashed.org/2009/02/21/star-wars-the-force-unleashed-nabs-best-writing-award-from-wga/#comments</comments>
		<pubDate>Sat, 21 Feb 2009 07:09:15 +0000</pubDate>
		<dc:creator>unleashed</dc:creator>
				<category><![CDATA[Force Unleashed]]></category>
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		<category><![CDATA[game awards]]></category>
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		<guid isPermaLink="false">http://www.forceunleashed.org/?p=944</guid>
		<description><![CDATA[
The competition was tough, but in the end, writers Haden Blackman, Cameron Suey, John Staffor and Shawn Pitman took home the second Video Game Writing Award bestowed by the Writers Guild of America. 
The writers won the award for their work on Star Wars: The Force Unleashed in a ceremony held over the weekend. They [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.forceunleashed.org/wp-content/uploads/2009/02/11.jpg" alt="11" title="11" width="155" height="142" class="aligncenter size-full wp-image-945" /></p>
<p>The competition was tough, but in the end, writers Haden Blackman, Cameron Suey, John Staffor and Shawn Pitman took home the second Video Game Writing Award bestowed by the Writers Guild of America. </p>
<p>The writers won the award for their work on Star Wars: The Force Unleashed in a ceremony held over the weekend. They went up against the writing teams working on Fallout 3, Command &#038; Conquer: Red Alert 3, Tomb Raider: Underworld, Dangerous High School Girls in Trouble. </p>
<p>As of now, to be eligible for the WGA award, the game writers must be a member of the WGA&#8217;s Videogame Writers Caucus, which some see as a fledgling writers union for game writers. Some of criticized this practice, saying that the award ceremony is a membership drive used to recruit people into the Writers Caucas, and that WGA awards should be given out to writers not in the guild.</p>
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		<title>Star Wars: The Force Unleashed Sells 5.7 Million Units</title>
		<link>http://www.forceunleashed.org/2009/02/21/star-wars-the-force-unleashed-sells-57-million-units/</link>
		<comments>http://www.forceunleashed.org/2009/02/21/star-wars-the-force-unleashed-sells-57-million-units/#comments</comments>
		<pubDate>Sat, 21 Feb 2009 07:06:19 +0000</pubDate>
		<dc:creator>unleashed</dc:creator>
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		<guid isPermaLink="false">http://www.forceunleashed.org/?p=942</guid>
		<description><![CDATA[San Francisco, CA &#8211; February 12, 2009 &#8211; Driven by the popularity of the STAR WARS: THE CLONE WARS animated television series, the Force remained strong in 2008 as STAR WARS catapulted to the Number 1 spot of all traditional toy licenses, according to The NPD Group, Inc., Lucasfilm Ltd. announced today. U.S. toy retail [...]]]></description>
			<content:encoded><![CDATA[<p>San Francisco, CA &#8211; February 12, 2009 &#8211; Driven by the popularity of the STAR WARS: THE CLONE WARS animated television series, the Force remained strong in 2008 as STAR WARS catapulted to the Number 1 spot of all traditional toy licenses, according to The NPD Group, Inc., Lucasfilm Ltd. announced today. U.S. toy retail sales for the brand in 2008 exceeded $450M. STAR WARS: THE CLONE WARS was the single most popular licensed toy property in 2008 according to data released by the NPD Group. It was also, as a result, the top boys’ toy license of the year.</p>
<p>During the 2008 holiday season, U.S. retailers reported the strongest sales for STAR WARS toys and products in the 31 years since the first STAR WARS movie was released theatrically, even as the overall retail economy faced significant challenges. Sales of STAR WARS video games also reached new heights in 2008, driven by the huge success of STAR WARS: THE FORCE UNLEASHED. Following its release in September, STAR WARS: THE FORCE UNLEASED became the fastest selling STAR WARS video game in history with sales now exceeding 5.7M units worldwide.</p>
<p>In addition, STAR WARS books topped the charts with 14 titles appearing on the New York Times best sellers list, with both STAR WARS: THE FORCE UNLEASHED novelization, and STAR WARS: LEGACY OF THE FORCE: REVELATION, reaching the number one spot. The smash-hit, animated STAR WARS: THE CLONE WARS will return to Cartoon Network the fall of 2009 for a second season, continuing the adventures of Anakin Skywalker, Obi-Wan Kenobi, Ahsoka Tano, and the heroic Jedi Knights.</p>
<p>The October 3, 2008 premiere of STAR WARS: THE CLONE WARS scored as the most-watched series debut in Cartoon Network history, according to Nielsen Media Research. Since its premiere, STAR WARS: THE CLONE WARS (Friday 9 p.m.) has ranked #1 in its time period on all television with boys 2-11, boys 6-11, and tween boys 9-14 through January 2009. It is also a worldwide hit, airing in 166 countries around the globe. Cartoon Network is scheduled to air the final first-season episode of STAR WARS: THE CLONE WARS at 9 p.m. Friday, March 20.</p>
<p>As the series has continued its popularity, the official STAR WARS website WWW.STARWARS.COM has seen a 30 percent jump in site traffic with millions of fans now viewing free full video episodes of the animated series, playing new STAR WARS games, reading the latest news and online web comic, or just watching some of the hundreds of exclusive STAR WARS fan films and videos on the site. Produced by Lucasfilm Animation, STAR WARS: THE CLONE WARS features the voices of Matt Lanter (Heroes) as Anakin Skywalker, Ashley Eckstein (That’s So Raven) as Ahsoka Tano, James Arnold Taylor (Celebrity Deathmatch) as Obi-Wan Kenobi and Tom Kane (Wolverine &#038; the X-Men) as Yoda.</p>
<p>Dave Filoni is the supervising director of the series and Cary Silver is producer. George Lucas serves as executive producer and creator of STAR WARS: THE CLONE WARS. </p>
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		<title>Lack of new Star Wars games sends us back to 2008</title>
		<link>http://www.forceunleashed.org/2009/02/21/lack-of-new-star-wars-games-sends-us-back-to-2008/</link>
		<comments>http://www.forceunleashed.org/2009/02/21/lack-of-new-star-wars-games-sends-us-back-to-2008/#comments</comments>
		<pubDate>Sat, 21 Feb 2009 07:03:29 +0000</pubDate>
		<dc:creator>unleashed</dc:creator>
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		<guid isPermaLink="false">http://www.forceunleashed.org/?p=937</guid>
		<description><![CDATA[While looking ahead, the only Star Wars video game on the horizon in the near future is Star Wars: The Old Republic MMPORPG. So looking for a Star Wars fix, we take a second look at 2008&#8217;s mediocre Star Wars Force Unleashed.

I remember this time a year ago, I was watching the trailer for Star [...]]]></description>
			<content:encoded><![CDATA[<p>While looking ahead, the only Star Wars video game on the horizon in the near future is Star Wars: The Old Republic MMPORPG. So looking for a Star Wars fix, we take a second look at 2008&#8217;s mediocre Star Wars Force Unleashed.</p>
<p><img src="http://www.forceunleashed.org/wp-content/uploads/2009/02/1-300x219.jpg" alt="1" title="1" width="300" height="219" class="aligncenter size-medium wp-image-938" /></p>
<p>I remember this time a year ago, I was watching the trailer for Star Wars: The Force Unleashed and remember thinking &#8220;ZOMG! this is going to be a cool game!&#8221; and I eagerly anticipated its release.   The months went on, new trailers came out and new screenshots were obvious evidence that Star Wars: The Force Unleashed was going to be 2008&#8217;s game of the year, even while up against Grand Theft Auto, Fallout 3 and other blockbusters for the year.</p>
<p>Then, the demo came out and while it was a beautiful looking game and had some really neat features and eye candy, it was about as much of a letdown as if Lucasarts had cancelled the whole project.  To me, the game was dead.  I eventually got bored after finishing a handful of other games, but like this reviewer, the whole experience was somewhat uneventful.</p>
<p>Since there&#8217;s really nothing Star Wars to look forward to in the near future, we decided to poke around for some Force Unleashed player reviews and here&#8217;s what we came up with:</p>
<p>    I first played Star Wars: The Force Unleashed as a demo on the Playstation Network Store and I thought it was pretty good. Albeit, the controls were a bit strange &#038; cumbersome but overall not too bad. Plus I figured with a few more months until launch the issues would likely be ironed out. Well, I was wrong. But more on that in a bit.</p>
<p>    First I&#8217;ll touch on what I actually like about the game. Being a moderate fan of the original Star Wars Trilogy it&#8217;s simply fantastic to get a bit more of the story of the events that transpired prior to the setting of Episode 4. To my understanding this is the first ever video game where the story is adopted as part of the official Star Wars Canon. </p>
<p><img src="http://www.forceunleashed.org/wp-content/uploads/2009/02/2-300x219.jpg" alt="2" title="2" width="300" height="219" class="aligncenter size-medium wp-image-939" /></p>
<p>The game places you as Darth Vader&#8217;s apprentice known as by the code name &#8216;Starkiller&#8217;. Initially, you&#8217;ll begin by proving yourself capable by hunting down various Jedi throughout the Galaxy. Vader&#8217;s intention is to overthrow the Emperor with Starkiller&#8217;s help. Or so it seems. The story is definitely a highlight that I won&#8217;t spoil here.</p>
<p>Graphically the game is quite visually appealing. Character models are well done and the environments are significantly varied from planet to planet and even on starship&#8217;s and eventually the Death Star. By in large some of the best graphics are on Starkiller&#8217;s Force powers such as Force Lightning.</p>
<p>The major problem that this game &#8211; and to a larger extent Action/Adventure games in general &#8211; is the camera and controls. The player is given very little input into the camera itself so you&#8217;ll be relying mostly on the game. Too often the camera is at the wrong angle for a particular jump or completely ignoring a group of enemies pouring murderous fire just off screen. It&#8217;s extremely frustrating to constantly have to run from a group of unseen enemies because the camera won&#8217;t focus accurately. Or miss a jump over and over because of poor camera placement.</p>
<p>Controls are similarly flawed. Even simple Force moves like picking something up and hitting an enemy require the use of multiple buttons. Even when you remember the right sequence the results are often mixed. How many times I tried to hurl an object at an enemy only to watch it go the opposite direction and miss entirely are too numerous to count. Force Unleashed also uses liberal amounts of scripted button sequences particularly for larger enemies and for boss fights. These sequences usually require an insane amount of dexterity or just sheer hit and miss tactics. I found myself often having to repeat a sequence because buttons require almost millisecond timing.</p>
<p>The Force Unleashed also uses a paper thin leveling system that rewards the player abilities in 3 areas &#8211; Talents, Powers &#038; Combos. Earn a level or find an upgrade sphere and you can use those to upgrade an ability of choice in each respective area. The main issue I have with the system is that it&#8217;s far too simplistic and not varied enough to maintain the game through repeated plays. Even playing the game casually I was able to max out almost all of my abilities.</p>
<p><img src="http://www.forceunleashed.org/wp-content/uploads/2009/02/3-300x223.jpg" alt="3" title="3" width="300" height="223" class="aligncenter size-medium wp-image-940" /></p>
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		<title>Star Wars: The Clone Wars &#8211; &#8220;Trespass&#8221; Preview</title>
		<link>http://www.forceunleashed.org/2009/01/29/star-wars-the-clone-wars-trespass-preview/</link>
		<comments>http://www.forceunleashed.org/2009/01/29/star-wars-the-clone-wars-trespass-preview/#comments</comments>
		<pubDate>Fri, 30 Jan 2009 00:47:13 +0000</pubDate>
		<dc:creator>unleashed</dc:creator>
				<category><![CDATA[General Star Wars]]></category>
		<category><![CDATA[Star Wars]]></category>
		<category><![CDATA[Star Wars Games]]></category>
		<category><![CDATA[clone wars]]></category>
		<category><![CDATA[preview]]></category>
		<category><![CDATA[star wars]]></category>
		<category><![CDATA[trespass]]></category>

		<guid isPermaLink="false">http://www.forceunleashed.org/?p=928</guid>
		<description><![CDATA[Anthony Daniels and his alter ego C-3PO play a pivotal role in &#8220;Trespass,&#8221; an all-new episode of the hit animated series Star Wars: The Clone Wars, premiering at 9 p.m. ET/PT Friday, Jan. 30, on Cartoon Network.
While investigating the disappearance of a clone security force on a fiercely inhospitable ice world, Anakin and Obi-Wan are [...]]]></description>
			<content:encoded><![CDATA[<p>Anthony Daniels and his alter ego C-3PO play a pivotal role in &#8220;Trespass,&#8221; an all-new episode of the hit animated series Star Wars: The Clone Wars, premiering at 9 p.m. ET/PT Friday, Jan. 30, on Cartoon Network.</p>
<p>While investigating the disappearance of a clone security force on a fiercely inhospitable ice world, Anakin and Obi-Wan are caught in the middle of a conflict between the planet&#8217;s natives and the greedy representatives of a nearby moon. In an effort to broker a tentative peace, Anakin turns to C-3PO for help – and finds his fluency in more than 6 million forms of communication to be most useful.</p>
<p>Daniels has played C-3PO on screen in all six Star Wars movies, and has continued in the role since the inception of Star Wars: The Clone Wars. With the animated series, Daniels becomes the only actor to play the same role in every on-screen incarnation of the Saga. He has also become a spokesman and host for the popular Art and Science of Star Wars exhibition around the world, and has written extensively about his experiences as a part of the Star Wars phenomenon.</p>
<p>&#8220;I&#8217;ve never left the character or, rather, he&#8217;s never left me,&#8221; says Daniels. &#8220;I put him in the cupboard for a while, but people call and I take him out again. There was a time many years ago when I thought I should move on to other things, but then I thought that was stupid. I&#8217;m very fond of Threepio.&#8221;</p>
<p>Daniels says the voiceover performance of Threepio is a welcome respite from the rigors of bringing Threepio to the screen in live-action productions. He finds the animation process offers &#8220;quite a lot of freedom.&#8221;</p>
<p>&#8220;When you&#8217;re reading lines by yourself, it&#8217;s not always as easy to ad-lib,&#8221; Daniels says. &#8220;But what Dave (Filoni) and I do is to go over my lines before we start because, sadly, I am the world&#8217;s greatest expert. And I say that with a kind of wry fun, because Threepio is kind of like my best friend, and you know your best friend better than anyone.&#8221; </p>
<div class="imageInlineCenter" align="center" style="width:480px;"><a href="http://tv.ign.com/dor/objects/826173/star-wars-the-clone-wars/videos/clonewars_trespass_012709.html"><img src="http://tvmedia.ign.com/tv/image/article/949/949419/Trespassinline_video_1233271147.jpg" width="480" height="315" align="center" border="0" /></a>
<div class="inlineImageCaption" style="width:480px;">Check out a scene from &#8220;Trespass&#8221;</div>
</div>
<p><!--- end image div -->Filoni says, &#8220;It was important to have Anthony as Threepio because I wanted to learn as much from him as I could. Anthony has incredible insight into every word and phrase that he says. There&#8217;s rarely a line that he won&#8217;t adapt to Threepio&#8217;s cadence, so we&#8217;ve developed a good vocabulary. We&#8217;re both excited to do new things with Threepio, and hopefully in the future, viewers will see us expand our view of the character. After all, Threepio is as much an icon of Star Wars as Darth Vader.&#8221;<br />
</p>
<p>Filoni says, &#8220;It was important to have Anthony as Threepio because I wanted to learn as much from him as I could. Anthony has incredible insight into every word and phrase that he says. There&#8217;s rarely a line that he won&#8217;t adapt to Threepio&#8217;s cadence, so we&#8217;ve developed a good vocabulary. We&#8217;re both excited to do new things with Threepio, and hopefully in the future, viewers will see us expand our view of the character. After all, Threepio is as much an icon of Star Wars as Darth Vader.&#8221;</p>
<p>In &#8220;Trespass,&#8221; Threepio presents his most proper, most effective side – that of translator. But that doesn&#8217;t mean he doesn&#8217;t provide a moment or two of levity, as is usually the case with the protocol droid.</p>
<p>&#8220;The thing I always liked about Threepio is that he wasn&#8217;t a hero – he was somebody who had no sense of humor and no sense of irony,&#8221; Daniels says. &#8220;He doesn&#8217;t know that he&#8217;s funny. We think he&#8217;s funny because he&#8217;s ridiculous, he&#8217;s uptight and a bit critical and it makes us laugh at him. But his saving grace and the reason that we like him is that he&#8217;s very thoughtful and very loyal. If he&#8217;s on your side, you would have a friend to the end of your existence. Or probably to the end of his existence, because he&#8217;s loyal to a fault, to his last nut and his last bolt.&#8221;</p>
<p>Daniels has a clear memory of the original reference to the Clone Wars, and the curious impression it had on the cast – though, he admits, nobody had any idea it would grow to the proportions it has achieved within the Star Wars universe.</p>
<p>&#8220;I was amused the other day to remember Mark Hamill going through his lines with me one day, and we both kind of looked at each other regarding this casual one-liner about &#8216;the Clone Wars,&#8217;&#8221; Daniels recalls. &#8220;And then of course, it got picked up in the prequels and now it&#8217;s its own TV series. Animation has grown up. It&#8217;s become very, very honorable, and I think Clone Wars has taken the next step.&#8221; </p>
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		<title>Leaked Star Wars Battlefront III art shows Sith Obi-Wan</title>
		<link>http://www.forceunleashed.org/2009/01/19/leaked-star-wars-battlefront-iii-art-shows-sith-obi-wan/</link>
		<comments>http://www.forceunleashed.org/2009/01/19/leaked-star-wars-battlefront-iii-art-shows-sith-obi-wan/#comments</comments>
		<pubDate>Mon, 19 Jan 2009 18:29:25 +0000</pubDate>
		<dc:creator>unleashed</dc:creator>
				<category><![CDATA[News]]></category>
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		<category><![CDATA[star wars]]></category>

		<guid isPermaLink="false">http://www.forceunleashed.org/?p=911</guid>
		<description><![CDATA[
One of the more interesting aspects of Star Wars Battlefront III, one of the games left in limbo after the closing of Free Radical, was its &#8220;what if?&#8221; scenarios, which would retell some of the more important stories of the Star Wars mythos in different ways. Some new concept art unearthed by Kotaku has revealed [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.forceunleashed.org/wp-content/uploads/2009/01/darko1k-300x225.jpg" alt="Obi-Wan" title="Obi-Wan" width="300" height="225" class="aligncenter size-medium wp-image-912" /></p>
<p>One of the more interesting aspects of Star Wars Battlefront III, one of the games left in limbo after the closing of Free Radical, was its &#8220;what if?&#8221; scenarios, which would retell some of the more important stories of the Star Wars mythos in different ways. Some new concept art unearthed by Kotaku has revealed just how awesome this concept had the potential to be, by asking one question: What if Obi-Wan Kenobi turned to the dark side?</p>
<p>The new images show a decidedly evil Kenobi, complete with yellow eyes, tattered black robes, and a red lightsaber in hand. Accompanying the art is this brief description of the new Obi-Wan: &#8220;An old man, gnarled by the corruption of the dark side. Mostly a hermit, he wanders searching for places and things with strong connections to the dark side. Any artifacts he finds (e.g. force crystals, talismans, bones) he keeps about his person in pouches or threaded through his clothes. Currently found in the swamps of Dagobah.&#8221;</p>
<p>Development of the game has now been shifted to Rebellion Developments, and we can only pray that they decide to include Dark Obi-Wan as a character. Seeing one of the most upstanding characters in the Star Wars universe turned bad is undeniably cool, and now that it&#8217;s been teased, to have not have it in the game will be extremely disappointing. </p>
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		<title>Game: Star Wars: The Force Unleashed (N-Gage)</title>
		<link>http://www.forceunleashed.org/2009/01/12/game-star-wars-the-force-unleashed-n-gage/</link>
		<comments>http://www.forceunleashed.org/2009/01/12/game-star-wars-the-force-unleashed-n-gage/#comments</comments>
		<pubDate>Tue, 13 Jan 2009 04:14:47 +0000</pubDate>
		<dc:creator>unleashed</dc:creator>
				<category><![CDATA[Force Unleashed]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Star Wars]]></category>
		<category><![CDATA[Star Wars Games]]></category>
		<category><![CDATA[n-gage]]></category>
		<category><![CDATA[review]]></category>
		<category><![CDATA[star wars]]></category>

		<guid isPermaLink="false">http://www.forceunleashed.org/?p=904</guid>
		<description><![CDATA[Been disappointed by Star Wars games in the past? We find your lack of faith in the force rather disturbing, because this one’s a cracker.
From the moment the theme music kicks and the titles roll slowly up screen, Star Wars: The Force Unleashed is true to the real Star Wars – and by that we [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.forceunleashed.org/wp-content/uploads/2009/01/starwars1-150x150.jpg" alt="N-Gage-1" title="N-Gage-1" width="150" height="150" class="alignleft size-thumbnail wp-image-905" />Been disappointed by Star Wars games in the past? We find your lack of faith in the force rather disturbing, because this one’s a cracker.</p>
<p>From the moment the theme music kicks and the titles roll slowly up screen, Star Wars: The Force Unleashed is true to the real Star Wars – and by that we mean anything from Episode IV onwards. Sure, the music is a little tinny and the characters are poorly sketched but the atmosphere and action are superb.</p>
<p>As an apprentice to Darth Vadar at his most wicked, your mission starts with you slaughtering a Jedi Knight – plus a host of Imperial witnesses lest the Emperor get wind of Vadar’s machinations. The weapons at your disposal are your trusty light sabre (no skimping on the sound effects here, thankfully) plus some handy Force abilities. These include chucking stuff around, healing yourself and the ever-useful mind trick: apparently, this is THE mobile Star Wars game you’ve been waiting for.</p>
<p>The Force Unleashed uses an innovative system called CellWeaver that requires you to ‘weave’ patterns on a three-by-three grid using the control button or number keys. Successfully complete a pattern and you can deploy an offensive power or block an attack. It sounds complicated but you soon pick it up, with skimming your thumb around the control button feeling as close to waving a light sabre as you’re likely to get on a mobile phone.</p>
<p>If you don’t fancy the Story mode, you can revisit unlocked Chapters or just enjoy a kill fest in Survival Battle, where you’ll keep having baddies, er, we mean goodies, thrown against you until you die.<br />
There’s plenty of enjoy in The Force Unleashed, from lovingly crafted cut scenes to some great battles in familiar (and not so familiar) locations. We’re happy to report that the Force is indeed strong in this one.</p>
<p>Details<br />
Price: £8<br />
Rating: 12+<br />
Size: 22MB<br />
Download: <a href="http://www.n-gage.com/ngi/ngage/web/uk/en/location.html">N-Gage</a></p>
<p><img src="http://www.forceunleashed.org/wp-content/uploads/2009/01/starwars1-150x1501.jpg" alt="NGage-1" title="NGage-1" width="150" height="150" class="alignleft size-full wp-image-906" /></p>
<p><img src="http://www.forceunleashed.org/wp-content/uploads/2009/01/starwars2-150x150.jpg" alt="NGage-2" title="NGage-2" width="150" height="150" class="aligncenter size-full wp-image-907" /></p>
<p><img src="http://www.forceunleashed.org/wp-content/uploads/2009/01/starwars3-150x150.jpg" alt="NGage-3" title="NGage-3" width="150" height="150" class="alignright size-full wp-image-908" /></p>
<p><img src="http://www.forceunleashed.org/wp-content/uploads/2009/01/starwars4-150x150.jpg" alt="NGage-4" title="NGage-4" width="150" height="150" class="alignleft size-full wp-image-909" /></p>
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		<title>Star Wars: tOR: Art &amp; the Old Republic</title>
		<link>http://www.forceunleashed.org/2009/01/03/art-the-old-republic/</link>
		<comments>http://www.forceunleashed.org/2009/01/03/art-the-old-republic/#comments</comments>
		<pubDate>Sat, 03 Jan 2009 11:15:45 +0000</pubDate>
		<dc:creator>unleashed</dc:creator>
				<category><![CDATA[Star Wars Games]]></category>
		<category><![CDATA[bioware]]></category>
		<category><![CDATA[kalia]]></category>
		<category><![CDATA[LucasArts]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[star wars]]></category>
		<category><![CDATA[star wars the old republic]]></category>
		<category><![CDATA[swtor]]></category>
		<category><![CDATA[video games]]></category>

		<guid isPermaLink="false">http://www.forceunleashed.org/?p=884</guid>
		<description><![CDATA[Transforming a well known and beloved intellectual property such as the Star Wars world into an online game is no easy feat. Yet those on the Star Wars: the Old Republic development team are working diligently to do just that. Check out how it&#8217;s all done below.
Art style is often considered one of the most [...]]]></description>
			<content:encoded><![CDATA[<p>Transforming a well known and beloved intellectual property such as the Star Wars world into an online game is no easy feat. Yet those on the Star Wars: the Old Republic development team are working diligently to do just that. Check out how it&#8217;s all done below.</p>
<p>Art style is often considered one of the most important aspects of a gameplay experience. Done well, it tells a story all by itself, and evokes the mood that immerses you into the character and the environment. Since the announcement of Star Wars: The Old Republic, there has been a great deal of interest regarding the game&#8217;s visual style. We&#8217;d like to share some more behind-the-scenes information with you and show how our Art Team came to develop what we have come to call &#8220;stylized realism&#8221;.</p>
<p><img src="http://www.forceunleashed.org/wp-content/uploads/2009/01/54454.jpg" alt="54454" title="54454" width="196" height="147" class="aligncenter size-full wp-image-885" /></p>
<p>The overarching goal of the art for Star Wars: The Old Republic is to bring concept art paintings to life in 3D. This goal has led the artists to forego the use of photographs for surface textures in favor of hand-painting every asset. The concept art also drove the game art to match its heroic and idealized proportions of the characters and environments. Part of remaining true to the classic big screen vision of Star Wars™ is not only to look like it, but also to ensure that the art feels like it on the small screen. There is a fine line to follow in being true to the realistic expectations that we inherit from the movies while making style choices that will play well on the computer screen. This distillation of the Star Wars vision through a painters eye and a fan&#8217;s heart forms the core of the visual direction of the game.</p>
<p><img src="http://www.forceunleashed.org/wp-content/uploads/2009/01/54453.jpg" alt="54453" title="54453" width="196" height="147" class="alignright size-full wp-image-887" /></p>
<p><img src="http://www.forceunleashed.org/wp-content/uploads/2009/01/54459.jpg" alt="54459" title="54459" width="196" height="147" class="alignleft size-full wp-image-888" /></p>
<p>The stylized realism approach has many advantages. For instance, Star Wars: The Old Republic will have a unique and instantly recognizable appearance which will continue to look great as it ages. Being on the bleeding edge graphically is a lot of fun for artists, but as that edge moves forward, games that were once living at that frontier of graphics tend to look dated as technology improves. We want to achieve visuals that look great at the lower-end computers, knowing that if they look great there, they will look great on all machines, both now and in the future.</p>
<p><img src="http://www.forceunleashed.org/wp-content/uploads/2009/01/54455.jpg" alt="54455" title="54455" width="196" height="147" class="alignright size-full wp-image-890" /></p>
<p><img src="http://www.forceunleashed.org/wp-content/uploads/2009/01/54456.jpg" alt="54456" title="54456" width="196" height="147" class="alignleft size-full wp-image-891" /></p>
<p>One of the visual style choices made for Star Wars: The Old Republic is a modeling technique we refer to as the &#8220;crease&#8221;. The crease can be described as the lines you would make when drawing a character in ink. Each line creates and defines the shape of a surface and is often seen in modern industrial design. It helps define surfaces and works very well with the in-game lighting.</p>
<p>Color is a critical component in stylized realism for evoking mood in an environment. The Art Team conducts a color study for each planet to determine its mood and compares it to other planets so that each newly visited planet has a unique feel. This applies to character design as well. The Jedi tend to have a softer, more colorful palette, while Sith gravitate towards darker colors with higher contrast. These colors are great in evoking Light Side and Dark Side affinity in the Star Wars universe.<br />
When it comes to designing characters, the entire team has placed a heavy emphasis on the bigger picture of costuming as part of both the Star Wars and MMORPG experience. The Art Team has a large board of wearable designs, customized to both level and class, for comparing every new costume to all the others. From Design to Art, everyone involved in creating the game agrees on the importance of characters looking and feeling like their respective classes. A character should look like the role that they play. Keeping an eye on the bigger picture also allows us to better understand the importance of advancement for characters.</p>
<p>Sophisticated Robes, intimidating armor, and other impressive signature items will be earned at higher level. If you see someone with the signature Jedi robe or Sith Lord cape, you know they have earned it.</p>
<p>Making robes and capes in real-time 3D is one of the most challenging technical aspects of character creation, but an important one! You can&#8217;t really have Jedi without the iconic robe or Sith Lords without a cape, can you? Armor also has a very important place in the Star Wars universe, of course, so we have definitely done some work on that as well. More garments, including armor, will be shown on the website as character classes are announced.</p>
<p><img src="http://www.forceunleashed.org/wp-content/uploads/2009/01/54457.jpg" alt="54457" title="54457" width="196" height="147" class="alignleft size-full wp-image-892" /></p>
<p><img src="http://www.forceunleashed.org/wp-content/uploads/2009/01/54458.jpg" alt="54458" title="54458" width="196" height="147" class="alignright size-full wp-image-894" /></p>
<p>From mountains, to temples, to the smallest gadgets, much research and thought has been put in to the details to give each environment its own personality and to create a living, breathing world. Art Director, Jeff Dobson says, &#8220;The Art Team spends a lot of effort thinking through the right choices on the little things because we know that they will add up to a greater whole. You might never notice them, but you will feel it when you get that sense of immersion in Star Wars: The Old Republic.&#8221;</p>
<p>Some have complained about the game&#8217;s art style. Does this alleviate some of the concern or deepen it?</p>
<p>Source: Warcry</p>
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