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Archive for February, 2008

Pressure Unleashed Game Covers + Pre-Orders…

xBox 360 game coverThis is my first look at the game covers for The Force Unleashed, I don’t know if this has been posted anywhere else, but it’s the first time i’ve seen it and it looks pretty good. Amazon.com is now taking pre-orders for xBox360, PS2, PS3, PSP, Nintendo DS and the Nintendo Wii versions from the Pressure Unleashed along with the Prima Official Game Guide for that Pressure Unleashed. On Amazon . com they’ve the discharge date listed as Jul 29, 2008, but we have no official conformation if the date is going to be accurate or otherwise. Take a look in the Pre-order cost and links along with the covers. The Process guide cover rocks !!!

xBox360 – $59.99 – Pre-order here!

Ps 3 – $59.99 – Pre-order here!

Ps 2 – $39.99 – Pre-order here!

PSP – $39.99 – Pre-order here!

Manufacturers DS – $34.99 – Pre-order here!

Manufacturers Wii – $44.99 – Pre-order here!

Prima Official Strategy Guide – $13.59 – Pre-order here!







Report from Question-Disadvantage: Lucasfilm Presentation…

Brett RectorThe official Star Wars Blog has posted a great interview with Steve Sansweet talking with assistant producer on The Force Unleashed, Brett Rector at Moscone Center in San Francisco for Wonder-Con. In the interview Brett goes over the basics of The Force Unleashed and what stage they are at with the game. It’s a great read!

A couple excerpts from the article:

SS: Do you really get to pull a Star Destroyer out of the sky?

BR: Yes you do. That’s one of the seminal moments of the game. It’s really cool right now. I think you guys are really likely to search it.

SS: The Pressure forces appear so over-the-top. It’s less than a specific item within the movies. How can you justify that, or explain that?

BR: Essentially, in early stages within the project, we looked at the beginning Clone Wars cartoon and saw the way they were coping with Pressure forces. Since it is a relevant video game, George enables us to complete this stuff using the medium. He knows. He’s a knowledgeable person. He knows that people really should take this stuff to 11 to actually repay on that. It isn’t breaking continuity it’s just a different way of picturing Pressure forces. And it is much more fun for the overall game. Everyone are actually likely to search it.

SS: Provide us with an update on how the Pressure Unleashed is originating along at this time.

BR: We patched our Alpha Stage before Christmas.

SS: What is an Alpha Stage?

BR: It’s where we’ve code and content complete with no major bugs have been in the machine. At this time — I simply arrived from work, the entire team’s there –optimizing, bug fixing. We actually want to deliver about this game for everyone, the fans, and it is something which we’re really happy with. So it’s coming along great.

SS: A primary reason the overall game is a little postponed, when i comprehend it, is the fact that there 2 or 3 technology that are carried out by different companies that has to be merged because everything touches anything else. Would you like to explain a bit of that?

BR: Essentially with new hardware a person always has to construct a brand new tool-set.. To develop for that Xbox 360 360 and Ps 3, furthermore we need to have a new rendering engine, we should also add these technology. The first is Pixelux, that is Digital Molecular Matter or DMM, and also the other is Excitement, that is Natural Motion. Pixelux enables us to produce realistic tables, chairs, structures, structures constructed of wood, cement, glass, whatever. And that we can make this stuff where one can make this stuff burglary real-time reasonably so it’s not only a canned animation,it’s something unique every time. And the same applies to Euphoria, with Natural Motion. It’s kind of a BioMechanical AI

SS: So it’s actually the characters –

BR: Yes, the characters are going to move uniquely. They’ll reach out and actually, stormtroopers will grab one another and hold on to … I’m sure some of you saw the Penny Arcade…”

Check out the full article here

Take Part In The Pressure Unleashed Figures in your Tabletop…

MinaturesThese are pretty cool… Just a little something to tide you over until the game comes out. Wish I had some! Doh!

From the LucasArts.com website:

“While you’re eagerly waiting for this season’s amazing new The Exorcist gaming release — The Exorcist: The Pressure Unleashed — you are able to literally get hold of the figures in the new game early because of the The Exorcist miniatures games from Magicians from the Coast.

Launched last fall was The Pressure Unleashed group of booster packs, composed of 60 miniatures including 16 figures in the forthcoming The Exorcist: The Pressure Unleashed game.

The miniatures may be used to play skirmish-level or mass-fight combat situations inside a tabletop game, in order to add dimension to some The Exorcist roleplaying game. They’re dynamically sculpted and pre-painted, so they make great desktop or shelf accessories too, especially the “Huge” miniatures.”

forceunleashed.org change!…

So I decided since the website was doing very well, i’d get out there and customize the skin for the site. I absolutely fell deeply in love with that one and that i love the way it has switched out. There it’s still a couple of minor changes within the next couple of days and when you will find any issues with the pages, just allow me toknow! Feel free to comment on the new layout as well, or if you’d like to see something new here at forceunleashed.org. All suggestions are welcome.

GDC: Cameron Suey Interview…

Gamersyde.com has posted a awesome interview using the Pressure Unleashed producer Cameron Suey. The job interview handles how large the amount are. I suppose the amount they reached preview in the GDC were about 10% of the particular size the overall game. Certainly one of my commenters requested that question and so i hope this interview can help him out! Enjoy!

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