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Archive for April, 2008

Natural Motion: Excitement…

Well, in this post (while we are waiting for some more exciting FU news) i’ve decided to give a more indepth look into the new technolgy used in The Force Unleashed, commonly known as, “Euphoria”.

This is a fantasic new technology that is going to change the gaming world.

“Well, you probably Force pushed a stormtrooper or two as Kyle Katarn in a Jedi Knight game, right? Imagine if that stormtrooper was able to stop his progress by grabbing onto a railing and then proceeded to grab a gun beside him and fire back at Kyle—all this because his biomechanical AI simply knew that that’s the best thing for him to do. That’s excitement for action.”

―Haden Blackman


Excitement brings Dynamic Motion Synthesis (DMS) onto Playstation® 3, Xbox 360 360 and PC.

With excitement, animations aren’t canned but they are produced on-the-fly through the CPU as the overall game is performed. Every tackle is the tackle, every haymaker is the haymaker.

Formerly, animation data needed to be by hand produced (through key-framework) or recorded (through motion capture). This really is frequently costly and laborious, to cause static, non-interactive data.

Excitement is rather with different full simulation of the three dimensional character, including body, muscles and motor central nervous system. This produces fully interactive animations that act and react in a different way each time.


Excitement:core is NaturalMotion’s lightweight DMS engine. excitement:core runs parallel to the overall game’s animation engine and it is known as by the overall game’s AI whenever synthesised motion is needed rather than canned animation. This allows a non-troublesome integration and scalable use.

Excitement:core includes a small kernel, AI controller modules (for adaptive behaviors) along with a rigid dynamics module (for physics). excitement is physics-engine independent and works together with all in a commercial sense available engines (in addition to proprietary ones).


Excitement isn’t middleware. Rather, NaturalMotion has close co-development associations with marketers and development teams to integrate excitement to their next-generation game titles. This enables clients hitting the floor running and convey excitement-enabled games within small amount of time frames.

Excitement is presently being built-into multiple AAA next-generation console game titles, including Grand Thievery Auto IV, The Exorcist: The Pressure Unleashed, Indiana Johnson and Backbreaker.

Music from the Pressure Unleashed…

Over the last few months, we’ve all learned quite a bit about The Force Unleashed (Like how they’re not making a PC version…. haha just kidding, i’m not really that bitter about it…. no really) so now we’re going to learn a little bit about where the music from The Force Unleashed comes from.

A lot of the game’s music feature themes are from the movie scores composed by John Williams. The initial score for that Pressure Unleashed consists by Mark Griskey, who composed the scores for KOTOR:2. The primary theme music was compiled by LucasArts in-house composer and music supervisor Jesse Harlin and arranged by Mark Griskey.

Mark Griskey particulars the brief for that original score, “One from the primary goals from the score ended up being to bridge the space between your sounds from the prequels and also the original trilogy. The overall game will feature lots of John Williams’ music in the films along with the original music we recorded. The background music required to stylistically match the background music in the films and incorporated a few of the well-known styles in the films. I additionally composed several original styles for figures, and placement unique to the overall game.”

The soundtrack features around 1 hour 30 minutes of original music recorded with 80 music artists from the Skywalker Symphony Orchestra in the Skywalker Seem Scoring Stage on September 23rd and 24th, 2007. The score ended up being mixed for 3 days at Skywalker Seem (September 27th-October1st.)

Check out the full article here, it’s definitely an interesting read.

The 48 Best Games of 2008… has develop 48 of the very promising games of 2008, using the Pressure Unleashed debuting in place 25. Pretty good I suppose condsidering the quantity of games set to produce this season. Personally I’d have selected a minimum of the most important slot.

“You thought 2007 was nuts? Reconsider. We search much deeper in to the 48 most promising games of 2008.”

This can be a great list, there really numerous games on the website which i havn’t even heard about as well as understood was being released. Make sure to look into the full list beginning here.

25. The Exorcist: The Pressure Unleashed

X360, PS3 * Summer time 2008

The Pressure Unleashed appears like every The Exorcist fan’s wet dream.

Why you need to care: Another-person adventure, Unleashed has gamers hunting lower Jedi Knights in combat like a bad-ass apprentice for Darth Vader, providing them with the chance to, say, hurl agiant Star Destroyer around like so much garbage. Unleashed’s mass-carnage ambitions are backed up with impressive tech, so when you force-throw Stormtroopers through walls, a physics engine ensures that characters flop and twist in cool, but realistic, ways.

Why you shouldn’t: Who wants to serve as Darth Vader’s lackey? Here’s a wild idea: Let us play as D. Viddy himself for once

Debuting as the 2008 most anticipated game of 2008 of course, Grand Theft Auto IV. I have to admit I am waiting for this game as well. I’ve played all the others including the orginals and they are pretty sweet. Exclusive Video… has posted an exclusive video considering The Pressure Unleashed. GameTrailers Geoff Keighley, will get a unique consider the Pressure Unleashed at LucaseArts in San Fransisco. The recording consists of exclusive footage of having fun with Darth Vader too Audio, figures and cantinas all within the Pressure Unleashed. Additionally, it includes some good info on another awesome searching games. Take a look below!

Pressure Unleashed…More questions clarified…

Some more questions have been answered by our Force Unleashed representitive over on the LucasArts Forums.

Again there are a lot of unhappy PC gamers out there and this question has been asked a multitude of times. Again the answer is strickly, no, there will not be a PC version.

“Also, I understand many individuals have requested me in regards to a PC version of the overall game. I recognize it does not matter the way i phrase this, PC players is going to be unhappy. However when the overall game ships in September, there won’t be your personal computer version. If only I possibly could enter into the particulars of “why” there isn’t likely to be your personal computer version, but honestly, I simply don’t possess the information. As a result, all PC-related questions won’t be clarified.”

A few of the more interesting questions are as adopted.

I suppose my only real question is why will it be 6 several weeks until the overall game is launched, when the overall game seems to become virtually finished now?

“The entire TFU team is devoted to ensuring whenever you buy the overall game, you’re obtaining the best, most polished, and exciting experience possible. As a result, they’re working hard ensuring the overall game will probably be exactly that? the very best it may be.”

What kinds of personalization exist (lightsaber, fighting styles, ship stuff, etc.)

“While there aren’t specific fighting styles, like what you are able get in a fighting game, combat in TFU is very varied with lightsaber combo attacks and Pressure forces. You are able to modify your lightsaber while you progress through the overall game to incorporate various effects, and combined having the ability to use Pressure forces in combat produce a wide a few different fighting options.”

Personalization includes clothes and lightsaber color modifications, right?

“Correct, you are able to affect the color and forces of the lightsaber, in addition to unlock special costumes for that Secret Apprentice.”

Any possibility of a potential multiplayer way of the 360/PS3 versions later on?

“Honestly, I’ve no clue whether multiplayer is really a possibility later on. But I know that after the overall game ships in September, the Xbox 360 360 and PS3 versions will deliver one heck of the exciting single-player experience.”

Are you able to get weapons came by opponents?

“The Secret Apprentice can’t get blasters or any other weapons from defeated opponents. But, keep in mind that the he is doing possess a wide quantity of combat moves with both his lightsaber and Pressure forces, because both versions could be put up together to produce a lot of different attack combinations.”

In a few of the game play videos the key Apprentice has been shot at by Stormtroopers, however the laser blasts don’t have any impact on the smoothness and appear to visit through him. Is that this how final game play will appear, or perhaps is it too likely to be up-to-date?

“Simple answer, whenever you take damage, you’ll view it translate as a result on-screen. Lengthy answer, when assembling videos employed for marketing reasons, sometimes designers will switch on a God Mode or any other debug tool to make certain they are able to capture a awesome shot or action sequence with no annoying chance of getting blown to bits along the way. So, if you notice a relevant video where it appears like blaster shots go through the key Apprentice, don’t worry, it’s not really like this within the final product.”

Shall we be likely to see these men do plenty of random things with excitement, or perhaps is it simply duck, dive, and grab?

“euphoria is being used to imbue enemies with behavioral patterns and actions to provide them with more life-like reactions to what’s going on around them. This includes them being able to duck out of the way, dive, and grab onto anything they can when faced with a physical threat. In short, enemies will do what they can to take them out of harm?s way. They won?t, however, do the following: play chess, take a nap, make and eat a sandwich, dance or sing.”

Will the Wii version of the game have destructible environments?

“Keep in mind that in all versions of the game, certain parts of the environment can be destroyed, such as using the Force to blow metal doors that are hindering your progression. But, keep in mind, TFU isn’t going to be featuring 100% destructible environments. While it’s a neat idea, being able to completely decimate your environment poses a few gameplay issues. Rest assured, though, you’ll be able to do the same sorts of things in the Wii version.”

Finally, I’ve heard that the SA can use Force Choke? Is this correct? Of course, I understand if you can’t tell me this yet as well.

“You?ve all probably seen the Darth Vader video segment that aired on Spike TV on Sunday. In the segment, we all get the chance to see Darth Vader Force Choke a few unlucky Wookiee warriors. But to fill everyone in, Force Choke is a power exclusive to Darth Vader. The Secret Apprentice doesn?t have this power, but instead gets to utilize the very enjoyable Force Lightning power. Zap!”