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Pressure Unleashed – New Inteview with Hayden Blackman

Blogs.Guardian.co.uk has published a great article where they get the chance to speak with The Force Unleashed Project Leader Hayden Blackman. The job interview mainly handles the overall summary of The Pressure Unleashed.

“The pressure is on for next The Exorcist game – The Pressure Unleased. Launched on Sept 19th the overall game has been coded in-house and it has the additional expectation to be promoted because the “next film”.

This summer 14, 2008 8:41 AM

The Exorcist games was once great. Think the initial arcade game within the ’80s. Or even the “Super” SNES games and so forth of Tie Fighter and Dark Forces within the 90’s. However the last 10 years approximately haven’t been kind to fans from the Pressure. Remember gaming atrocities like – shudder – Masters of Teras Kasi, Obi-Wan and also the official prequel games. Should you skipped them you’re lucky. Should you’re curious then you can splash out a quid or more for every on ebay. Obviously there’s been the periodic good ‘un but oddly enough these games – Knights in combat from the Old Republic, Battlefront and perhaps the first times of Galaxies should you’re feeling generous – counseled me developed externally. Therefore the pressure is on for next The Exorcist game – The Pressure Unleashed. Launched on Sept 19th the overall game has been coded in-house and it has the additional expectation to be promoted because the “next film”. Fortunately then things i’ve seen and performed to date appears like it might banish individuals Super Bombad era reminiscences permanently. I lately spoke to LucasArts Project Lead Hayden Blackman about Pressure Unleashed, George Lucas and also the stresses of making a brand new The Exorcist game.

You’ve been developing the overall game since 2004 – why has it taken such a long time?

We spent the very first year concept and prototyping the overall game. We’d over 100 different concepts which we whittled lower to twenty. Then we spoken to customers and whittled them lower to 7. Only then do we spoke to George (Lucas) and components from these seven wound up to be the Pressure Unleashed. The following 6 several weeks were allocated to nailing lower the storyline. Only then do we went right into a year’s price of prototyping, building levels and beginning the PR and marketing. Early 2007 was the beginning of full production which required around annually. And also, since only then do we did the bug testing, submission and tuning. Ideally we’d have experienced longer being produced.

How can you keep your team excited and focussed over this type of lengthy period

It had been tough sometimes. You could discover yourself with no illustrator which could hold some misconception for just two days. We run lots of morale initiatives. Therefore we possess the Jedi Honours that is a type of team sprirt factor. I passed out the first and so the champion every week hands it onto the individual they believe best defines team spirit. The only real rule is that you could’t hands it someone in your discipline. So a painter can’t create it for another artist. We held regular team festivities of the overall game. If you’re mind lower in audio creation you most likely have no clue how a few of the wider game looks. We demonstrated they any large press coverage. But for some time you simply don’t determine if the overall game will probably be any fun or otherwise. Which was a minimal period in the past. We switched a large part whenever we hit a mid production milestone after which things just motored after that. However I wont lie, however, keeping they fresh and excited was certainly one of my greatest challenges.

The kind of Mass Effect have pressed videogame characterisation one stage further. How important are such things as this, the cinematics and story to TFU?

Clearly it is dependent on the overall game however for us it had been greatly important to possess a effective central narrative. Top quality cinematics and facial capture was extremely important for all of us. Like a company you want to test out techniques used in telling a tale. Cinematics is one way but you will find many different methods to tell a tale.

What type of audience are you currently opting for with Pressure Unleashed?

Source: Blogs.Guardian.co.uk



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